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Week 3 | Due Sunday, March 27

Your job for this week is to sketch your main character in their world.

Kickoff Video

Week 3 Deliverable: Your Character in Their World (1 hour)

Do some rough sketches of your character in their world—Try to focus on composition and all of the elements of design that we've learned about.

When you're ready, choose the one image which best conveys your story idea.

Only upload one image per team.

Past Week 3 Submissions

Each team should upload one Week 3 deliverable below.

Only one individual from each team needs to do this upload.

This is for Week 3 submissions only—if you want to upload for Week 2, go to the Week 2 Page.

These exercises are designed to help you succeed with your weekly deliverable.

Please use them as you see fit.

Now it’s time to create your Week 3 Deliverable. 

Brainstorm the look and feel of your character and the world where your story takes place.

Don't worry if you aren't sure what things should look like yet, this is just a warm up.

Each team should create & upload one submission.

Exercise 1: Lines (15min)

Part A: On a blank sheet of paper write down two different feelings that you’ve had recently. Visually represent the feelings as different kinds of lines.

Part B: Try and draw your character with just one line. What kind of line will they be?

Your host for Week 8: Connie He! Join the final livestream on Monday, April 25th @ 5pm PT/8pm ET

Connie He is currently a story artist on an upcoming film at Pixar Animation Studios. She was born and raised in Shanghai, China. She graduated from Ringling College of Art and Design in 2018, where she learned storytelling and CG animation. Her graduation film Watermelon: A Cautionary Tale has won 33 international film awards. Her animation career began as a CG artist on Netflix's series Love, Death & Robot. After that, she focused on pursuing storyboarding, which led to feature film development at Taiko Animation Studios. She joined Pixar in 2021 and is now working on a new Pixar film coming out in 2024.

We are now in the final buffer week.
Please submit your work at the bottom of the Week 8 page to be included in the Exhibition page which will go live on Friday, May 13th at 6pm PT. It's okay to submit partially finished work, that's what our program is all about. You must upload something by May 13th in order to earn your certificate & dedicated exhibition page.
Our awards & celebration livestream will happen via YouTube on Friday at 5pm PT. Here is the link to where it will happen.
The public exhibition page will go live after the livestream with ALL participants work: www.storyxperiential.com/exhibition (you can share this link with friends, families etc.)
Incredible work!!!
Certificate Download

Full Livestream (1 hour)

Livestream Highlights (32 min)

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Max File Size 15MB

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Your team's submission has been uploaded successfully

The submission will appear in the weekly gallery after it has been moderated.

You can view and edit your submission here after it has rendered:

View your submission

Exercise 3: Tone (15min)

Tone (or Value) refers to lightness or darkness and is a very effective way of leading a viewer's eye. In this video Louie Gonzales will demo how he uses tone in his sketches.
Try applying these ideas to your submission this week to direct the viewers eye to where you want it to go.

Exercise 2: Shape (15min)

Now think about your own story idea. Identify the shape(s) for your main character.

 

Try drawing your character using only a few basic shapes.

Exercise 4: Color (15min)

Find one aspect of your image this week to add some color to. This can help amplify emotions or draw the viewer's eye to something important in the frame. 

Exercise 5: Space (30min) | Advanced

This is a challenging exercise, but it's an important concept to learn and practice, so be patient with yourself and have fun:

  • On a piece of paper, draw a horizontal line, and place an “x” somewhere on it. This will be your vanishing point.

  • Now, draw squares of different sizes at different positions and distances from the vanishing point.

  • Using a ruler, connect the corners closest to the vanishing point with straight lines, and see if you can establish a sense of depth.

Here is a partially finished example for reference:

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